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Hypnospace outlaws 3y3
Hypnospace outlaws 3y3








  1. HYPNOSPACE OUTLAWS 3Y3 ARCHIVE
  2. HYPNOSPACE OUTLAWS 3Y3 CODE

Social media has become a homogenized stew that only encourages content that’s novel enough to accumulate clicks. Folks didn’t seem to stop and consider if anyone else out there cared to see their postage stamp sized photos of their trip to Norway or whatever. Shrines to beloved pets, poems, recipes, etc. Search was inefficient and it was hard to find specific bits of information, but the amount of open sharing folks did was something I doubt we’ll ever really return to. They were also infinitely less annoying to navigate than sites today. I don’t even find them charmingly ugly, they’re just good looking to me now. I genuinely like how those websites looked aesthetically and felt to explore.

HYPNOSPACE OUTLAWS 3Y3 ARCHIVE

My internet archive and Geocities spelunking resulted in my developing a taste for the look and design of the old web that transcends appreciating it for its kitsch. What surprised you as you were making it?

hypnospace outlaws 3y3

The timing is pretty great since it seems that folks are cycling back into enjoying the look and feel of that era again.

hypnospace outlaws 3y3

HYPNOSPACE OUTLAWS 3Y3 CODE

Bringing on Mike Lasch to code also cemented it as a mostly-OS game because he kept adding all sorts of neat fiddly bits.Īt the same time I became interested in the history of the early web which pushed Hypnospace into becoming the tale of dot-com era excess that it is now. The response to gifs and clips of the faux-OS garnered astronomically more attention than the car sections did, and fiddling with a fake operating system was tons of fun, so development veered pretty hard in that direction. You’d hunt violators down on the web and then go after them on the highway.

hypnospace outlaws 3y3

I built a little lore bed around it involving futuristic headbands that folks wore to access the internet while sleeping.Īfter Dropsy was finished I started working on a fully featured sequel to Hypnospace Enforcer with the highway as the main meat of the game and the HypnOS operating system as more of a glorified level select screen. Players assumed the role of Enforcers tasked with apprehending netizens who had broken laws using their virtual cop cruiser on a pastel-hued ‘information superhighway.’ As players approached their targets, more details about the lives of the suspects would reveal themselves and ideally players would empathize with them a bit. Jay Tholen: The concept for Hypnospace Outlaw originated in a small microgame named Hypnospace Enforcer I made back in 2014 during the development of my other game, Dropsy.










Hypnospace outlaws 3y3